The End of Skyblock--Linda

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The End of Skyblock--Linda

Postby lindawing » October 1st, 2014, 11:00 am

I'm really loving The End of Skyblock, so far, and have already learned a couple of new things from Mega Train. He's another one with a great voice. In fact, I think he's easier to listen to than Blindman!

I don't know why I didn't think of that lava thing making a cobblestone column! In Oasis, I basically have been doing that, at the temple...pouring water down the lava falls to make LOTS of cobble to easily mine! :doh: If you haven't already seen about the cobble column, it's in the #2 video.

I had already made my first lower platform when I watched the first video. I had actually thought of traveling on the water, down to the end portal, but I didn't do it. I just made the lower platform and took back the water.

So then, after watching the first video, I scratched that start and started over, and pretty much did what he did, and went on down to the portal. I learned somewhat the hard way why he stayed further away from the portal with the water. I was off-center only by one block, and the water filled up the clay basin around the chest. I was still able to land on the chest, though, then I built a landing around the waterfall, with cobble.

Also while I was down there, I ended up with 80 ink sacs!!! The squid started spawning right under the original block, riding down the waterfall, and falling out, landing with big splats, all around me! Wow! So I think I have MORE than enough black to do whatever I need to do with the dyeing stuff that he put into the challenges! :evillaugh: If not, I certainly know how to get more!!!

I kept backups after every little major thing (as always), so instead of just building up with the cobble I still had on hand, I decided to hop back in the fall and ride upwards, going out to the edge like he did. I had never tried that before! You can totally ride up and down and not drown, but you have to be very careful, moving tiny bit by tiny bit out to the edge of the column.

I was glad I backed up just before I started swimming up, because when I got near the bottom of the grassy platform, I misjudged a cobble placement, swerved the water column, and fell to the end portal below and died. Doggone it all!

I ended up having to pick up my save three times before I finally was able to coordinate it all correctly. :lol:

Anyway...I now have my home platform done (well...for now...it really needs to be increased in size...things are too tight for my liking), which is plenty low enough to get all the sand. I also have my new cobble generator positioned so that the two blocks below the little waterfall can be removed and the same stream of water generated, again, that I had before, so I can ride it down to the end portal when I want to get the clay, and/or get ready for the end...which could be MONTHS!!! :grin:

I figured out how to not have to sit and hold down the mouse button to use the cobble generator. I have a regular office stapler, with a weight bottom. I just get the mouse ready, with the button pressed down, then I balance the back end of the stapler of the mouse button, then I just sit here and watch the cobble mount up. I figured out that if I put four stone picks in line (1, 2, 3, 4), when a pick breaks, I just hit the right number for the next one, and the next pick starts in working. Four picks will pick up nearly six stacks of cobble, in about five minutes! (I'm using the wood block trick that Blindman showed us.) While the stapler is holding down the button, I can get up and go get a cup of coffee, or whatever. :yeah:
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Looking up at the original island, from the end portal island. Whew!
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About halfway up, I thought I was hearing an enderman up on top, but it wasn't! When I got out of the water after building the basic platform beginning, below, there were two pink piggies up on my grass, running around the edges and all over the place. I made good use of them for food...got six porkchops from the two pigs!
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The original block is plains, but it's right next to something that has snow--probably extreme hills!
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I decided to try the trees right next to each other like he did them, and it totally works! I thought they needed at least two empty spaces between them, but apparently not! Cool!
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Re: The End of Skyblock--Linda

Postby psychedelicsim » October 1st, 2014, 11:33 am

Sweet! You have gotten off to a wonderful start. :joy: I have watched the first video and started on the second, but I haven't gotten very far. I haven't seen the part about the lava and cobblestone columns. Sounds cool! :yeah:

I think I'll start this one today too. :-)
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Re: The End of Skyblock--Linda

Postby lindawing » October 1st, 2014, 9:29 pm

I'm updating the Project maps, but when I'm done, I'm back to THIS map! :rotfl:
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Re: The End of Skyblock--Linda

Postby psychedelicsim » October 1st, 2014, 9:47 pm

I played it all morning and into the afternoon. I'll post some progress pics in my thread. ;-)
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Re: The End of Skyblock--Linda

Postby lindawing » October 1st, 2014, 10:25 pm

Just posted on your topic. I haven't had time to get back into it yet. I started looking for something at MTS, and got sidetracked! :grin:
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Re: The End of Skyblock--Linda

Postby lindawing » October 2nd, 2014, 8:41 pm

I took a lot of pictures last night--mostly of trees. I kept moving them around and trying for the optimum setup. At one point (as you'll see in the pictures), I had all three trees right up next to each other, which made for a beautiful hybrid tree! Unfortunately, I had to separate the birches by one square, as the other two trees kept overpowering the birches. Even when the birches grew, they had hardly any leaves, and weren't giving out any saplings. Just moving them the one space changed that, though. Whew!

I couldn't get my nether portal to light, but I did get two pigs, a chicken, and two sheep to spawn. Then I had to get them moved to a space a little further away from the spawning block. Today I'm going to build my walkway out to the monster-spawning area outward, wider, to find more biomes. I'm a bit frustrated with the limited amount of dirt for grass, and having to move it everywhere. I think I will just start going into Creative to get a grass block when I find a biome where I want to start a small grass pad. For every grass block I pick up that way, I'll delete a regular dirt block. I mean, I already know how to move the darned stuff. It just takes way too much time!

I don't know how I'm ever going to get a zombie village to fix him--much less two of them, to breed! Sheesh!

I rebuilt my monster-spawning area three times last night. I finally went with a slightly shorter tower than we made in the other one (and made the tower...not just empty space). I did get a witch that way, finally. Before that, I had way too many creepers piling up (no tower--just a dark, empty room). It's in a plains area, so there are LOTS of creepers there. There were lots of skels, too, and they'd start fighting each other, then the creepers, and the creepers kept blowing up and blowing big holes in my spawning pad! Darned things!

I have enough string and arrows, now, to start killing creepers with them, and my new tower keeps me out of line of sight, now, anyway. The problem with that is that I can't tell if zombies are villager zombies or not, and I wouldn't really be able to separate them out, anyway. So I'll have to come up with something else to make that happen. So...I can't get a diamond pick or other stuff by way of villager trading, probably for a long time, if ever!

Anyway...pictures...
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Re: The End of Skyblock--Linda

Postby lindawing » October 2nd, 2014, 8:47 pm

Oh! I did go back down to get the clay for the flower pots. Going down and back up wasn't so scary--having done it before--but getting the clay WAS! I didn't know how many layers there were (just two), and when I got down there, there was a stupid creeper inside my waterfall at the very end! I was able to get him off, but he blew up just as he went over the edge. I was so afraid he would have blown up my portal and that I'd have to go back to a previous save, which was before I'd built WAY out into the Cold Taiga with my bedroom (moving it away from the mushroom island). Thankfully, he only blew up a couple of cobble blocks! Whew! I've lit the place up down there, now!

I was also frustrated because the snow coming down isn't coating anything! I purposely left an open balcony area outside of my bedroom, where I could gather snow, and though it's snowed over and over again, there's nothing building up on the ground! Unless there's an ice plains or tundra somewhere, I'll have to build higher to get the snow to stick, in the cold taiga area! Darn it!
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Re: The End of Skyblock--Linda

Postby lindawing » October 2nd, 2014, 8:47 pm

I do have five of the six flowers I need for the (completed) flower pots. :uhhuh:
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Re: The End of Skyblock--Linda

Postby psychedelicsim » October 2nd, 2014, 8:57 pm

Cool! It looks like things are coming along nicely. I felt the same way about the grass blocks, so I've "borrowed" some from creative. :uhhuh:
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Re: The End of Skyblock--Linda

Postby lindawing » October 3rd, 2014, 4:11 am

AHA!!! I just asked you, in your topic, "How much grass do you have?!" :lol: :evillaugh:

In that case (as I was going to, anyway), I'll tell you that I totally went into Creative to get to the second Nether island! :rotfl: As you'll see in the pictures below, there's NO way I was gonna go over there without being in Creative! :uhuh:
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Re: The End of Skyblock--Linda

Postby lindawing » October 3rd, 2014, 4:13 am

Oh, by the way...there was snow landing on the tops of the spruce tree out there in the cold taiga! Woot!
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Re: The End of Skyblock--Linda

Postby psychedelicsim » October 3rd, 2014, 11:29 am

:joy:

I'm getting ready to build out that way. My home base platform is right on the edge of the snowy area. :yeah:

I'm going to be in creative when I go over to that island in the nether too!
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Re: The End of Skyblock--Linda

Postby lindawing » October 3rd, 2014, 7:55 pm

I thought of just going over in peaceful, but if you do creative, you still get the loot and the XP. :uhhuh:

I took more pictures yesterday, but was too tired to post them last night. I did spend a little time in TS4 before going to bed, but didn't get real far (with the lounge). I got a good start, though.
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I've lit up this room now that the mushrooms are grown, because I got attacked by a mob of skeletons, in there, that had spawned up on top of the red one! I grew two others of each mushroom, before these, and harvested them first, so I can always make mushroom stew, but I need to have the mooshrooms for the stew in the challenge. If I take down the lights, this is a good room for just killing mobs for the more rare loot (including chainmail).
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The feet of about 50 or so mobs! This has been a very productive grinder!
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FINALLY!!! A dark oak tree!!!
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A horse! A horse! My kingdom for a horse...which I wouldn't dare ride anywhere up there! But he's necessary for the saddling and armoring thing. I got the armor from the second nether chest, by the way! Saddles can come from villager trading, now...the Leatherworkers have them.
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My six potted flowers and my brewing stands!
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I really like this 2x2 block tree thing. It works well for either similar types, or four of the same type.
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The jungle and acacia trees work perfectly together. They even grow sometimes, in checkered blocks, if they shoot out at the same time! So cool!
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My little farm now contains carrots! Now all I need for my pork dinner is potatoes. Hurry up, Zombies!!!
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Re: The End of Skyblock--Linda

Postby psychedelicsim » October 3rd, 2014, 8:43 pm

Sweet! I'm going to have to make myself a grinder room like that. :joy: Looking great!
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Re: The End of Skyblock--Linda

Postby lindawing » October 4th, 2014, 1:12 am

Some close-ups of the bottom of the grinder...

The inner platform is 2x2...1-1/2 blocks tall.
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If I get up close (notice the slab-step down so that I can get close enough to pick up all the loot), it's possible that creepers can see me, if there's nothing in front of them. So I just step just barely back onto the slab behind me (the floor is all slabs on top of cobble blocks, except the killing/looting slots which have the top slabs removed). From just that little distance and step up, I can still kill mobs, and nothing at the far side of the chute can see me. Then I just run around to the side where the creeper is standing, and kill him there. It only takes one hit most times...two at most.
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I had just gotten through killing a whole pack of monsters (15 pieces of gunpowder, 11 bones, and variouis and other sundry items) when I took these pictures. :joy:
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