Villages

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Re: Villages

Postby FaithfulApostle » December 11th, 2014, 5:11 am

Love the pics! That star design is really awesome! Started laughing at all the problems with the villagers and all the babies. :rotfl:
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Re: Villages

Postby lindawing » December 11th, 2014, 5:27 am

You should have heard me last night. I'd be just about ready to leave, and a baby would pop up in front of me, with no name. I was talking to myself to beat the band! "What?! Another CLERIC?! How many preachers does this village NEED?!" Maybe e it had something to do with the star shape...right? :evillaugh:
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Re: Villages

Postby psychedelicsim » December 11th, 2014, 12:33 pm

I totally love what you've done with this village. The design is beautiful. :uhhuh: Nice job. :joy:
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Re: Villages

Postby lindawing » December 11th, 2014, 8:11 pm

Thank you, Carrie. I created a tiny treetop jungle village last night...the building part. I have a ton of stuff to do today, but hopefully will be able to work on populating it either tonight or tomorrow night.
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Re: Villages

Postby lindawing » December 12th, 2014, 6:04 am

I ended up adding two upper stories to get enough doors to get all the villagers needed for the golem to be produced. The village is rather like a Swiss Family Robinson village in the trees. I really love it. Hope you like it, too. :joy:
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Re: Villages

Postby psychedelicsim » December 12th, 2014, 12:20 pm

Wow! It's stunning! I especially like the way it looks against the night sky. :joy:
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Re: Villages

Postby FaithfulApostle » December 12th, 2014, 8:52 pm

Those browns and greens together look absolutely fantastic. The whole thing looks so calm and peaceful. What a great build! You are awesome! :joy:
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Re: Villages

Postby lindawing » December 12th, 2014, 9:44 pm

Thanks, ladies! I had so much fun with this tiny village!

I'm working on an underwater one now. I don't like the way it developed, so I'm going to go back to my save just before I left the jungle. I know pretty much what I want to do, now, after a lot of experimenting. I could just deconstruct what I've done, but I've already done a BUNCH of that! :lol:
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Re: Villages

Postby lindawing » December 13th, 2014, 9:48 am

I did start over with my previous save, and I'm pretty happy with the results. I still ended up redoing some areas of it, because there were some places where villagers were getting trapped and dying, after I started the founders. One of the first two founders (a librarian) is still living, but I had to make three other founders before I got one that would stick. I think I've fixed all the spots that were giving problems.

I had some chests in floor areas, where the villagers could walk off the tops of them and right INTO either a sea lantern or glass block (either of which can be used ABOVE chests while still allowing the chests to open). Apparently when walking off of a chest onto one of those blocks, the villagers actually go INTO them. Then they can't get out, so bye-bye villager!

Then my stairways were giving problems, because the tops of the second floor ones ended in glass, and it was confusing to the villagers, who would dance around and around until they finally found the opening to the stairs, and one of them died by THAT action...sigh.

So I changed the top floor to prismarine, and only have glass or lanterns in places that won't affect the villager routing. Then I took out all the room dividers inside both floors and very carefully replotted all the doors.

Finally, I'm up to seven villagers. The most recent one to die, somehow, before I finished all that, was my one and only farmer! Darn it! I'm still waiting for the game to fill in another farmer!

I'm a little worried about where the golem will spawn when it comes time. There are four one-square-wide short lanes, right by the outside glass, that contain growing sugar cane. An enderman teleported into there just a bit ago, and was very angry that he couldn't get out of that trough! He was an easy kill, at least. If a golem spawns in there, it would be very difficult to get him up to the roof where he SHOULD spawn. I was thinking that was a no-brainer, since both underwater floors are only two spaces high, then the enderman showed up, which reminded me that those cane channels are three spaces high.

I got pictures several times tonight, but then so many things changed, each time, that I deleted the pictures from the upload folder. I'll try again tomorrow. It's a very interesting build, to be sure!
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Re: Villages

Postby FaithfulApostle » December 13th, 2014, 4:32 pm

Linda, once you get 9 villagers maybe you should fill in those sugar cane spots until after you get ten villagers and the golem spawns and then you won't have to worry about him. ;-)
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Re: Villages

Postby lindawing » December 13th, 2014, 9:09 pm

I did think about doing that, but if I build another village fairly close by, they are liable to get another golem while I am active in the area. I was thinking about it this morning, and decided to move the cane to the roof.
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Re: Villages

Postby lindawing » December 15th, 2014, 11:10 am

I started over again, again tonight. I went in at first, and found that two of my eight villagers had disappeared, and while I was looking for them, three more went right through the floor, at the bottom, and DROWNED! Sheesh!

So I rebuilt, with thicker floors, and NO lanterns or chests in the floors. All the floor blocks are solid, but they have an underlay of lights. There are four levels (including the top, which open to the air, for the most part). So the underlay of lights under the solid layers up there, serve as lighting for the floors below. That works very well, and no more villagers have been lost. However...

...these may not be the final pictures. I may have to rethink the doors. I thought the water was transparent and would not count as "roof tiles" for the doors, but it doesn't, so some of my doors in the lower floors are not working toward getting the villagers to breed. There are three, now...just one increase...even though they are all quite happy and self-satisfied. :lol:

I like the village, but space is limited (even if it seems large. I'll just have to rethink the partititions...which also means moving chests, etc...sigh.

Pictures...for now...
Attachments
Villages-121514-Ocean-FirstBaby.jpg
Farmer 1 is now all grown up, but no other babies have been born.
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Villages-121514-Ocean-01.jpg
The zombies were really pesky, until I finally gave up and made the fenceline out at the edge of the water. This is actually four biomes in one: Ocean, Beach, River, and Stone Beach!!!
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Re: Villages

Postby FaithfulApostle » December 15th, 2014, 3:20 pm

Such a cool design and the colors are really wonderful. I can see how the space is limited enough to be trying on your nerves. Hopefully, those villagers will get to work breeding so you can finally be done with this one. ;-)
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Re: Villages

Postby lindawing » December 15th, 2014, 10:03 pm

I'm enjoying the challenge, but I may move on to another biome, for a break. I thought about just going for a floating village, but if I do, I'll probably go to a less-confined oceanfront.
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Re: Villages

Postby lindawing » December 16th, 2014, 8:22 am

It's official. The Ocean/Beach/River/Stone Beach/Forest/ExtremeHills Village (yes...all of those touch inside the fenceline!!!) is done.

I redesigned the rooms and doors, and came up with a good design that should have been working. I got one more villager. Then I went ahead and spawned a couple of babies while impatiently hanging around and waiting. Then suddenly I knew what was wrong!

The spawning was working in the other design, even though the floor and walls were killing the poor things. It was working, because the floors were transparent! "doh" There has to be a SKY (totally transparent) block above the sides of the doors that go to the OUTSIDE! Another :doh: !

So...I got busy once again, and started replacing the double floors with double glass (just the pathways outside of the rooms and the farm areas). As soon as I was about halfway through the top floor, another baby had been born, so I knew it was working. By the time I was through with the second floor, several more babies had been born. By the time I got the third floor (going down, by the way) done, there were babies happening EVERYWHERE! I named as many of them as I could catch, but I know there are at least four that I couldn't remember what number they should be, and a couple of them outran the name tags I had on hand, so I just let them go.

Here's what I DID get named:

Founder 1 = Cleric
Founder 2 = Butcher (Butcher)
Blacksmith 1 = Toolsmith
Blacksmith 2 =
Butcher 1 = Leatherworker
Butcher 2 = Butcher
Butcher 3 = (I had the name tag for Butcher 4 in my hand, but lost him.)
Cleric 1
Cleric 2
Cleric 3 (I'm pretty sure there's at least a Cleric 4, but...)
Farmer 1 = Shepherd
Farmer 2 = Fisherman
Farmer 3 = (I had the name tag for Farmer 4 in my hand, but lost him.)
Librarian 1
Librarian 2
Librarian 3
Librarian 4

Then there were another four...maybe six or more, that I just couldn't catch. They are everywhere.

Now for the bad news. Because of the glass, I think, a golem never spawned naturally. I'm pretty sure it wasn't because of the two babies I made from spawn eggs, because I always make the founders that way, and the golems spawn when the village hits 10 villagers--including the two founders. So I think it was because of the transparent floors. Also, the roofs at the top are made from slabs, so nothing can spawn on top of them.

I checked all the rooms on all the floors (all are 3 squares high, now), and didn't find a golem anywhere (inside, the rooms have non-transparent floors). I suppose it could be that the floors are not wood or dirt, but I have no idea if that would affect them.

At any rate, there are certainly enough villagers to have at least two golems, now, so I just made a golem for each level, since they can't get up and down the stairs (because of the headroom...it's enough for 2-square-high mobs to go up and down, but not 3-square high golems).

Oh...the other thing I did was fill in the well under the top, with water, without opening it up at each floor like I had been doing, just in case it needed that deepness. In the former version, I had opened up the top couple of levels, but there were still at least 10 blocks under the bottom open part. The wells are originally spawned in the natural villages, 11 squares deep (water 10 squares), and I know the wells are central to how far the villagers will travel in the village, laterally, so it has to be recognized by the game AS a well. That MAY have helped, but it didn't immediately. It was the glass floors that did the trick.

Anyway...I am counting the underwater village as a success, because the villagers LOVE to go up and down those stairs, and have been occupying nearly every room at one time or another. Actually, the fact that a golem wasn't naturally generated MIGHT be that there weren't 10 villagers in the 7-block vertical distance that is supposed to be "legal" for a village to be recognized for that purpose. At any rate, the game DOES recognize it as a village, and the doors have become valid with the "air" space above their outer sides. So...I'm definitely calling it a success, and now I'm ready to move on, for sure! :lol:
Attachments
Villages-121614-Ocean-01.jpg
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