Creating Custom Neighborhoods using Sim City 4--An EA Guide

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Creating Custom Neighborhoods using Sim City 4--An EA Guide

Postby lindawing » February 15th, 2014, 1:03 am

Did you know that you can create custom neighborhood terrains for The Sims 2 if you have a copy of SimCity 4, SimCity 4 plus Rush Hour or SimCity 4 Deluxe? Well, you can! Using the terraforming tools found in your copy of SimCity 4, it's a snap to create completely custom neighborhoods for The Sims.

The Basics

SimCity 4 cities come in three sizes - small, medium, and large. Start by creating a small city. Medium or large cities will not import into The Sims 2, so be careful not to choose either of those options for city-size. Also, be sure to include some roads in your city or you won't be able to place lots in your new neighborhood.

After you've finished your city, quit SimCity 4 and find the .sc4 file you want to use in:
C:\Program Files\Maxis\SimCity 4 Deluxe\Regions\[City Name]

and copy it to:
C:\Documents and Settings\[User]\My Documents\EA Games\The Sims 2\SC4Terrains

The next time you start the game your terrain will be available to use to create a new neighborhood.

What gets included, and what doesn't

Most of the terrain features created with the God mode tools in SimCity 4 can be imported into The Sims 2, including foliage. However, the fauna (animals) found in your city will not be not imported. It is also worth mentioning that imported terrains are mirrored from the original SimCity layout.

In SimCity 4 Mayor Mode, there are a variety of street-types that will import into The Sims 2

Original SimCity 4 road bridges
SimCity 4 Deluxe small steel arch bridges
Straight, manually laid roads/street
Right-angle bends
Cul-de-sacs
T-intersections
4-way intersections

The Sims 2 won't import everything from SimCity 4. The following is a list of things that won't import into The Sims 2:

Zones
Elevated roads/highways/freeways
Buildings and other facilities
Airports
Landmarks

The Grass is always greener, unless you live in the Desert

Once your neighborhood is loaded into the game, the default terrain type can still be modified via the following cheat: Load the neighborhood you wish to change, open the cheat dialog by pressing Ctrl-Shift-C and typing (Case Sensitive):

terrainType Desert - This changes current neighborhood terrain type to desert.

terrainType Temperate - This changes current neighborhood terrain type to grassy.

terrainType Concrete - This changes current neighborhood terrain type to concrete.

terrainType Dirt - This changes current neighborhood terrain type to dirt.

And another thing (or two):

You should confine your buildable area to about the middle 1/2 of the SimCity 4 city map. Group your roads in the center of the map and you should be able to maximize your buildable area.

Experiment with a couple cities and see what looks good once you import the .sc4 file into The Sims 2.

Add a custom neighborhood picture

In order to create a custom picture to represent your neighborhood on the main menu, first save the picture you wish to use as a .png file (a 4x3 size ratio works best, but pictures with other proportions will be stretched to fit).

The file must be named N0XX_Neighborhood.png (where XX is the neighborhood number). Then place the file in the neighborhood's directory (e.g., My Documents\EA Games\The Sims 2\Neighborhoods\N004).
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Re: Creating Custom Neighborhoods using Sim City 4--An EA Gu

Postby lindawing » February 15th, 2014, 6:43 pm

Glad to have this one over here, Patty. Thanks!
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