Brunch at the Old Mill: Storied Tale Stair Bug Fix

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Brunch at the Old Mill: Storied Tale Stair Bug Fix

Postby Ahsitael » May 2nd, 2016, 10:51 pm

Ah, the l-shaped stairs. Don't you just love using them? Except for the fact you can't put a wall under the left-hand stairs.

You can on the right here:
Image

But not here on the left:
Image

You can't use these stairs in symmetrical projects, like the above photos. You can't place the left-hand stairs against a wall, which in my opinion is where they logically might go. But what if...you could?

Image

With a packaged version of these stairs, I tinkered around in S3PE until I managed to fix this oversight. The stairs are still fully functional, but can now be placed up against a wall!

You can fix this yourself...or use my already edited package: http://www.mediafire.com/download/x6tof ... 29.package

I really loved this set, but this minor bug drove me nuts and I couldn't use them when I wanted to. Now I use these all the time. I hope this helps someone!
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Re: Brunch at the Old Mill: Storied Tale Stair Bug Fix

Postby lindawing » May 2nd, 2016, 11:14 pm

Awesome! I just downloaded your .package file, and will add them into my Mods folder soon!

I left the shadow topic in the general Tutorials/Help area, but it just directs to here in the TS3 Custom Content area. That way, people who are looking for help about the stairs will see the answer, but the content itself is in the correct section, as well.

Thank you very much!!! :joy:
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Re: Brunch at the Old Mill: Storied Tale Stair Bug Fix

Postby Ahsitael » May 3rd, 2016, 12:48 am

Thanks for moving it!

When I got the set, I was super excited. Then...the bug. I googled to see if it was just me, but apparently it's been that way since release. Someone even posted a YT video showing the issue. And was never fixed. After I figured out how to change the flags, I thought it might be nice to share. c:
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Re: Brunch at the Old Mill: Storied Tale Stair Bug Fix

Postby lindawing » May 3rd, 2016, 1:11 am

Very glad you did. Thanks!!! I know Andrea (Seriphinafyie) will like to know that, as well. She's been building a LOVELY new world, and she's using a lot of stuff from that venue. :uhhuh:
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Re: Brunch at the Old Mill: Storied Tale Stair Bug Fix

Postby Ahsitael » May 3rd, 2016, 8:17 pm

That's awesome. I was watching the progress on Alleria. Her builds are so cozy~
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Re: Brunch at the Old Mill: Storied Tale Stair Bug Fix

Postby lindawing » May 4th, 2016, 3:09 am

I love Alleria, but this is the one that she's working on more recently: Lorewood

viewtopic.php?f=399&t=3130

It's even more amazing!
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Re: Brunch at the Old Mill: Storied Tale Stair Bug Fix

Postby ukpoppyberry » May 6th, 2016, 12:51 pm

wow...that's a wonderful fix, wonder why EA didn't bother :ohno:
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Re: Brunch at the Old Mill: Storied Tale Stair Bug Fix

Postby lindawing » May 6th, 2016, 9:01 pm

Ah...the age-old question... :lol: :evillaugh:
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Re: Brunch at the Old Mill: Storied Tale Stair Bug Fix

Postby Ahsitael » May 6th, 2016, 10:31 pm

@ Linda

I hadn't seen Lorewood... It looks awesome! I doubt I'd be able to play it though. Not enough expansions and sets. Oh well!

@ Poppy

Probably because they would've needed to make an announcement. "Store Set Bug Fixed. Please Re-Download!" And that's not EA's style. Although they did once...
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Re: Brunch at the Old Mill: Storied Tale Stair Bug Fix

Postby lindawing » May 6th, 2016, 11:46 pm

Oh, darn! I hadn't thought about that! Alleria should work well for you, though.

Have you checked out our other TS3 worlds that we collaborated on here?

viewforum.php?f=52

Most of them should work for you. There might be a lot or two, here or there, that wouldn't have all the stuff in it, but you could always just empty all the lots and use your own stuff. Most of the world stuff itself should be pretty good--especially the older ones, like the Islands.
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