Turning a World into a Vacation Spot

Tutorials for The Sims 3.

Turning a World into a Vacation Spot

Postby psychedelicsim » February 12th, 2014, 4:28 pm

This tutorial will give you the steps for turning a world, such as Bridgeport into a vacation world that your Sims can visit from their home world.

*NOTE: If you would like to use a mod instead, a good one to use is Twallan's Traveler mod.

I have used the following links for reference.

- Turning a world into a vacation hot spot
- Making a world a City

1. Download a world from the exchange, use your own custom world or use an existing world from one of the expansion packs (This will not work with EA created store worlds!). Install the world if it is not already installed. For the purpose of this tutorial, I will be using Bridgeport.world. It can be found under your C:\Program Files > Electronic Arts > The Sims 3 Late Night > GameData > Shared > NonPackaged > Worlds folder.

*NOTE: If you are using a custom world from the exchange or your own world that you've created, the .world file will be found under your My Documents > Electronic Arts > The Sims 3 > InstalledWorlds folder.

2. Create a working folder on your desktop. I've named mine bridgeportvacationworld. This is where we'll store all of the files that we'll be working with. COPY the Bridgeport.world file from C:\Program Files > Electronic Arts > The Sims 3 Late Night > GameData > Shared > NonPackaged > Worlds into your working folder and rename it France.world.

4. Next, download and install s3pe.

5. Open s3pe. The first thing we will need to do is export the S3_296A6258_00000000_0000000000000001%%+UNKN.bnry file. This resource is responsible for determining the characteristics of a world. Go up to File > Open. Navigate to the original France.world file (C:\Program Files > Electronic Arts > The Sims 3 World Adventures > GameData > Shared > NonPackaged > Worlds) and open it. You will see a lot of different codes come up. Scroll down until you get to UNKN 0x296A6258. It should be around the 19th down in the UNKN resources (NOTE: When using China or Egypt as the base world, this resource will be in a different location, but still toward the beginning of the UNKN list). Right click on it and choose Export > To file. Save the S3_296A6258_00000000_0000000000000001%%+UNKN.bnry that comes up into your working folder, then go up to File > Close. DO NOT save or exit s3pe!

6. Go to File > Open and navigate to the France.world file in your working folder. This is the file that we renamed earlier. Go up to Resource > Import > From file. Select the S3_296A6258_00000000_0000000000000001%%+UNKN.bnry file that we exported and click Open. Click OK on the window that comes up. Save and exit s3pe.

7. Next, we need to make a backup of the original France world. COPY the France.world file from C:\Program Files > Electronic Arts > The Sims 3 World Adventures > GameData > Shared > NonPackaged > Worlds and paste it into a separate backups folder inside your working folder. This is in case you run into an issue and need to paste the original world file back into its original location. ALWAYS MAKE BACK UPS!!!

8. Now we need to copy our new France.world file into our C:\Program Files > Electronic Arts > The Sims 3 World Adventures > GameData > Shared > NonPackaged > Worlds folder and replace the original.

We can now test out our new vacation spot in-game. I've moved my Sim into a home in Sunset Valley and purchased her a computer so she can make travel arrangements. Since we used France as a base, you will need to choose France as your Sim's vacation spot. When you send your Sim there, they will actually end up in Bridgeport. You can then move them into their new "vacation home" and send them around town. After their vacation time is up, they will leave like normal and return home.

Note: During testing, I found that a base camp was not needed. However, a fun thing to do would be to create a hotel in the world that you have chosen to make your vacation spot (Thank you Melody for the idea!).

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Returning home.

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Thank you to MrldCtyGrl for asking for help on this and also to Linda for asking me to give this a try. It was fun seeing my Simself going on vacation some place other than China, Egypt or France! :happy:
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psychedelicsim
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Re: Turning a World into a Vacation Spot

Postby lindawing » February 16th, 2014, 4:07 am

Great job on this tutorial, Carrie! I sure wish EA would use some sense when introducing a new type of world. You've got to figure that people would like to have someplace DIFFERENT to visit on vacation!
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Re: Turning a World into a Vacation Spot

Postby psychedelicsim » February 16th, 2014, 2:26 pm

Thank you! I agree!
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